North Carolina § 14-292 - 2. Class III gaming on Indian lands.

Full text of North Carolina North Carolina General Statutes § 14-292 — 2. Class III gaming on Indian lands., with citation guidance and answers to common questions.

§ 14-292. 2. Class III gaming on Indian lands.

Except as otherwise provided in this section, and notwithstanding any laws which make Class III gaming, as defined by the federal Indian Gaming Regulatory Act, 25 U.S.C. § 2701, et seq., unlawful in this State, the Class III gaming activities listed in subsection (b) of this section may legally be conducted on Indian lands that are held in trust by the United States government for and on behalf of federally recognized Indian tribes, if all the following apply: The Class III games are conducted in accordance with a valid Class III Tribal-State Gaming Compact or an amendment to a Compact, applicable to the tribe, that has been negotiated and entered into by the Governor under the authority provided in G.S. 147-12(a)(14) and G.S. 71A-8. The Tribal-State Gaming Compact has been approved by the U.S. Department of the Interior. The Tribal-State Gaming Compact requires that all monies paid by the tribe under the Compact be paid to the Indian Gaming Education Revenue Fund established by law. The following Class III games may lawfully be conducted pursuant to subsection (a) of this section: Gaming machines. Live table games. Raffles, as defined in G.S. 14-309.15(b). Video games, as defined in G.S. 14-306 and G.S. 14-306.1A. Sports and horse race wagering. Nothing in this section shall modify or affect laws applicable to persons or entities other than federally recognized Indian tribes operating games in accordance with subsection (a) of this section. Notwithstanding any other provision of law, there shall be no more than three Class III gaming facilities authorized by a Compact entered under subsection (a) of this section on the lands of any single Indian tribe, and a Compact that authorizes or allows for the operation of more than three such facilities shall be invalid. As used in this section, the following terms mean: Gaming machine. - A machine that meets the definition of any of the following: As set forth in G.S. 14-306. "Gaming machine" as set forth in 25 C.F.R. § 542.2. "Gambling device" as set forth in 15 U.S.C. § 1171. Live table games. - Games that utilize real nonelectronic cards, dice, chips, or equipment in the play and operation of the game. Sports wagering. - The placing of wagers on the outcome of professional and collegiate sports contests. For purposes of this subdivision, the wager shall be deemed to occur where it is initiated and received, all of which must occur on Indian lands within the State lawfully permitted to conduct Class III gaming activities pursuant to G.S. 14-292.2(a). Horse race wagering. - Fixed odds or pari-mutuel wagering on thoroughbred, harness or other racing of horses, including simulcasting and off-track betting. For purposes of this subdivision, the wager shall be deemed to occur where it is initiated and received, all of which must occur on Indian lands within the State lawfully permitted to conduct Class III gaming activities pursuant to G.S. 14-292.2(a). History (2012-6, s. 2; 2019-163, s. 1.) Cross References. - As to authorization for federally recognized Indian tribes to conduct games, see G.S. 71A-8 . As to Indian Gaming Education Revenue Fund, see G.S. 143C-9-7 . Editor's Note. - Session Laws 2012-6, preamble, provides: "Whereas, acting under her authority under the General Statutes, the Governor has negotiated on behalf of the State an Amended & Restated Tribal Gaming Compact (Compact) with the Eastern Band of Cherokee Indians that modifies the type of gaming activity authorized on Indian lands and generates revenue for the benefit of both the Eastern Band of Cherokee Indians and the State; and "Whereas, the Compact is effective upon the General Assembly amending the General Statutes to authorize additional Class III gaming activities on Indian lands, as set out in the Compact and upon approval by the U.S. Department of Interior; and "Whereas, the Governor and the Eastern Band of Cherokee Indians intend for the State's portion of revenue derived from the Compact to be applied toward the improvement of classroom education in North Carolina by appropriation from a distinct fund and have urged this General Assembly to consider making the necessary appropriations according to law to accomplish this goal; Now, therefore," Effect of Amendments. - Session Laws 2019-163, s. 1, effective July 26, 2019, added subdivisions (b)(5), (e)(3) and (e)(4).

Source: official North Carolina text · Last verified 2026-08-27

Frequently Asked Questions About North Carolina § 14-292

What does North Carolina General Statutes § 14-292 cover?

Section 14-292 ("2. Class III gaming on Indian lands.") is part of the North Carolina General Statutes, the codified statutory law of North Carolina. It sets out the legal rule or procedure described in the text above. Statutes are amended regularly, so always verify against the official source.

How do I cite North Carolina § 14-292?

A common citation format is "North Carolina General Statutes § 14-292" (North Carolina). Legal writing may require the code abbreviation, section number, and year or edition. Match the style required by your court, professor, or publisher.

Is this the official text of North Carolina law?

No. This page is for research and education and may not include the most recent amendments. For official current law, check the North Carolina official source linked on this page or consult a licensed North Carolina attorney.

How does North Carolina § 14-292 apply to my situation?

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